![]() The new day/night cycle doesn’t serve much of a purpose, especially considering the game will chug slightly during the transition. Scouts are able to move faster than anyone else avoiding mines the Scientist is capable of healing worms each turn the Soldier can manually detonate grenades and the Heavy moves slow, but providing greater firepower. The returning class system offers four different worm types Soldier, Scout, Scientist and Heavy. Of course, I later learned that these type of objects can be easily moved with the baseball bat, but that was unavailable to me at the time. Early on in the campaign, I’ve had to restart a mission multiple times due to an unbreakable object falling over the path needed to advance. Much of the difficulty in the single-player campaign doesn’t come from the AI, but from issues with the physics-based objects. Watching enemy worms get washed away from flowing water can turn the tide of a match, but being trapped under water doesn’t cause enough damage per turn to be a sound strategy. Unlike previous iterations of the series, Worms Clan Wars features a single-player campaign set across 25 missions and different time periods.īoth the dynamic water from Worms Revolution and the class-based worm system returns. The previous game returned Worms to it’s glory days with 2D gameplay using deformable landscapes and 3D modeled worms. A few years ago Worms hit a low point, a very low point, when it made the switch to 3D gameplay that left a bad taste in my mouth. ![]() ![]() Almost twenty games deep, the Worms franchise has seen changes with each iteration, but not always for the best.
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